Sat. Mar 2nd, 2024

Gaming disorder, a condition characterized by excessive and compulsive gaming behavior, has been a topic of concern for many experts in the field of mental health. It was not until recently that the World Health Organization (WHO) recognized gaming disorder as a legitimate mental health condition. This came as a significant development in the world of gaming and mental health, and has sparked much debate and discussion. In this article, we will take a comprehensive look at the recognition of gaming disorder by the WHO, including its history, criteria for diagnosis, and implications for the gaming industry and society as a whole. Whether you are a gamer, a mental health professional, or simply interested in the intersection of technology and health, this article is sure to provide a fascinating perspective on a topic that is becoming increasingly relevant in our digital age.

What is Gaming Disorder?

Definition and Symptoms

Gaming disorder, also known as video game addiction, is a condition that is characterized by a persistent and recurrent pattern of behavior that leads to significant impairment in personal, family, social, educational, or occupational functioning. This disorder is recognized by the World Health Organization (WHO) as a serious health condition that requires clinical attention.

The symptoms of gaming disorder can vary in severity and may include:

  • Preoccupation with gaming, often to the exclusion of other activities
  • Withdrawal symptoms when unable to play games
  • Continuation of gaming despite negative consequences
  • Increased tolerance for gaming, leading to a need for more time spent playing
  • Irritability and mood changes when unable to play games
  • Gaming as a means of escape from problems or uncomfortable feelings
  • Impaired personal hygiene and appearance
  • Financial and legal problems due to excessive gaming-related spending

It is important to note that the symptoms of gaming disorder may overlap with those of other mental health conditions, such as depression or anxiety. Therefore, a thorough assessment by a qualified healthcare professional is necessary to determine the most appropriate course of treatment.

Prevalence and Causes

Gaming disorder is a condition characterized by persistent and recurrent patterns of gaming behavior that lead to significant impairment or distress. It is a relatively new phenomenon that has gained attention in recent years due to the increasing prevalence of video games and the internet.

One of the main factors contributing to the prevalence of gaming disorder is the widespread availability of video games and the ease with which they can be accessed. With the advent of smartphones and other portable devices, video games are now more accessible than ever before, and many individuals can easily spend hours playing without realizing the negative consequences of their behavior.

Another contributing factor is the nature of the games themselves. Many video games are designed to be highly engaging and rewarding, often incorporating elements of addiction and reward that can reinforce compulsive behavior. This can make it difficult for individuals to stop playing, even when they recognize that their gaming habits are causing problems in their lives.

Research suggests that individuals who are more likely to develop gaming disorder may have preexisting mental health conditions, such as depression or anxiety, which can exacerbate their symptoms. Additionally, certain personality traits, such as impulsivity and sensation-seeking, may also increase the risk of developing gaming disorder.

Overall, the prevalence of gaming disorder is a complex issue that is influenced by a variety of factors, including the availability of video games, the design of those games, and individual characteristics such as mental health and personality.

The World Health Organization’s Stance on Gaming Disorder

Key takeaway: Gaming disorder, also known as video game addiction, is a condition characterized by persistent and recurrent patterns of gaming behavior that lead to significant impairment or distress. It is recognized by the World Health Organization (WHO) as a serious health condition that requires clinical attention. The prevalence of gaming disorder is influenced by factors such as the availability of video games and the design of those games. The inclusion of gaming disorder in the International Classification of Diseases (ICD) has led to increased awareness, placed greater responsibility on the gaming industry, and led to calls for self-regulation. Early detection and intervention are essential in addressing gaming disorder, as they can help to prevent the progression of the disorder and improve the long-term outcomes for affected individuals. Family and peer support, education and awareness campaigns, and policy and regulation are important in addressing gaming disorder.

Historical Background

The World Health Organization (WHO) has a long history of recognizing and classifying various mental health disorders. In recent years, the organization has turned its attention to the phenomenon of gaming disorder, which is characterized by a pattern of persistent and recurrent gaming behavior that leads to significant impairment or distress.

The WHO’s interest in gaming disorder can be traced back to the early 2000s, when the first studies on the topic began to emerge. These studies suggested that excessive gaming could lead to a range of negative outcomes, including social isolation, depression, and anxiety.

In 2011, the WHO’s International Classification of Diseases (ICD) included a diagnosis for “internet addiction,” which was defined as a “condition characterized by a persistent and recurrent pattern of excessive or compulsive use of the internet leading to impairment or distress.”

However, this diagnosis was later removed from the ICD-11, which was published in 2018. Instead, the WHO introduced a new diagnosis for “gaming disorder,” which is defined as a “pattern of persistent or recurrent gaming behavior which may be adapted from or parallel to addictive behaviours in substance use disorders.”

The decision to introduce this new diagnosis was based on a review of the scientific literature, which suggested that gaming disorder is a distinct condition that can have serious consequences for individuals and their families.

Overall, the WHO’s stance on gaming disorder reflects a growing recognition of the potential dangers of excessive gaming and the need for better understanding and treatment of this phenomenon.

The Diagnostic and Statistical Manual of Mental Disorders (DSM)

The Diagnostic and Statistical Manual of Mental Disorders (DSM) is a standard classification of mental disorders used by mental health professionals in the United States. It is published by the American Psychiatric Association (APA) and serves as a guide for diagnosing and treating mental health conditions. The DSM-5, the most recent edition, was published in 2013 and includes a section on gaming disorder.

The DSM-5 defines gaming disorder as a pattern of persistent and recurrent gaming behavior that leads to significant impairment or distress in personal, family, or work-related activities. The DSM-5 also lists specific criteria that must be met for a diagnosis of gaming disorder to be made, including:

  • The individual must be engaged in digital or video gaming for a period of at least 12 months.
  • The individual must be experiencing significant impairment in personal, family, or work-related activities as a result of their gaming behavior.
  • The individual must experience a sense of urgency or tension when they are unable to engage in gaming.
  • The individual’s gaming behavior must be non-functional, meaning that it is not associated with any significant financial, legal, or interpersonal rewards.

Overall, the inclusion of gaming disorder in the DSM-5 is an important step towards recognizing the potential harm that excessive gaming can cause. It also provides a framework for mental health professionals to diagnose and treat individuals who may be struggling with this condition.

The International Classification of Diseases (ICD)

The International Classification of Diseases (ICD) is a standardized system of codes used by the World Health Organization (WHO) to classify and code diseases, injuries, and causes of death. The ICD is used by healthcare providers, researchers, and policy makers to monitor and analyze global health trends, as well as to inform healthcare planning and decision-making.

In May 2019, the WHO officially recognized gaming disorder as a new condition in the ICD-11, the latest edition of the ICD. This move marked a significant step forward in the recognition of gaming disorder as a legitimate medical condition, and provided a much-needed framework for diagnosis, treatment, and research.

The inclusion of gaming disorder in the ICD-11 was the result of years of research, debate, and consultation among healthcare professionals, researchers, and stakeholders. The ICD-11 criteria for gaming disorder emphasize the importance of a persistent and recurrent pattern of gaming behavior that leads to significant impairment or distress in an individual’s personal, social, or professional life.

The ICD-11 also highlights the need for further research into the etiology, epidemiology, and effective treatment of gaming disorder, as well as the importance of a comprehensive approach to the assessment and management of this condition.

Overall, the recognition of gaming disorder in the ICD-11 represents a significant milestone in the ongoing effort to better understand and address the challenges posed by this complex and multifaceted issue.

Controversy and Criticism

Despite the inclusion of gaming disorder in the eleventh revision of the International Classification of Diseases (ICD-11), the decision has not been without controversy and criticism.

Some critics argue that the inclusion of gaming disorder as a distinct mental health condition may pathologize normal behaviors, such as playing video games, and lead to overdiagnosis and overtreatment. Others contend that the diagnostic criteria for gaming disorder are not sufficiently evidence-based and may result in false positives or misdiagnosis.

Furthermore, some experts question whether gaming disorder is a primary disorder or a manifestation of underlying mental health issues, such as depression or anxiety. There is also debate about the extent to which cultural factors and individual differences in vulnerability may influence the development of gaming disorder.

In response to these concerns, some researchers have called for further studies to establish the validity and reliability of the diagnostic criteria for gaming disorder, as well as a more nuanced understanding of the complex relationships between gaming behavior, mental health, and individual differences.

Despite these criticisms, the World Health Organization’s recognition of gaming disorder as a mental health condition represents an important step in raising awareness and promoting the development of evidence-based prevention and treatment strategies for individuals affected by this condition.

Public Reaction and Response

Mixed Reactions from the Public

The World Health Organization’s (WHO) decision to recognize gaming disorder as a mental health condition in 2018 elicited mixed reactions from the public. While some experts and individuals welcomed the move as a necessary step towards addressing the potential harm associated with excessive gaming, others criticized the classification as an overreaction and a form of moral panic.

Debates around Diagnostic Criteria and Prevalence

One of the main sources of contention surrounding the WHO’s decision was the lack of consensus on the diagnostic criteria for gaming disorder. Critics argued that the criteria were too broad and could potentially lead to the over-diagnosis of individuals who were simply passionate about gaming. Furthermore, there were concerns about the prevalence of gaming disorder, with some experts suggesting that it was an exceedingly rare condition while others argued that it was more common than previously thought.

Implications for Gaming Industry and Regulation

The recognition of gaming disorder also raised questions about the implications for the gaming industry and the potential need for increased regulation. Some argued that the classification could lead to increased stigmatization of gamers and could potentially result in the introduction of harmful policies that would restrict access to gaming content. Others suggested that the recognition of gaming disorder could serve as an opportunity for the industry to take a more proactive role in promoting responsible gaming practices and providing support for individuals who may be struggling with addiction.

Ongoing Research and Debate

Despite the mixed reactions and ongoing debates surrounding the recognition of gaming disorder, it is clear that the issue warrants further research and attention. As gaming continues to become more ubiquitous and accessible, it is crucial that we understand the potential risks associated with excessive gaming and work towards developing effective interventions and support systems to help those who may be struggling with addiction.

Impact of Gaming Disorder Recognition

Changes in Diagnosis and Treatment

Increased Awareness and Diagnosis

The recognition of gaming disorder by the World Health Organization (WHO) has led to increased awareness among healthcare professionals, resulting in a more accurate diagnosis of individuals suffering from this condition. Prior to the inclusion of gaming disorder in the International Classification of Diseases (ICD), individuals struggling with excessive gaming may have been misdiagnosed or overlooked entirely. With the updated classification system, healthcare professionals can now more effectively identify and treat individuals experiencing gaming-related issues.

Access to Evidence-Based Treatments

The inclusion of gaming disorder in the ICD has facilitated access to evidence-based treatments for affected individuals. With a recognized disorder, healthcare professionals can now draw upon a wider range of therapeutic interventions, including cognitive-behavioral therapy (CBT), motivational interviewing, and pharmacological treatments, where appropriate. This ensures that individuals struggling with gaming disorder receive more targeted and effective care, potentially reducing the severity and duration of their symptoms.

Improved Research and Data Collection

The WHO’s recognition of gaming disorder has fostered improved research and data collection in the field. By providing a clear diagnostic criteria, researchers can now more easily identify and study individuals with gaming disorder, leading to a better understanding of the underlying factors contributing to the development and maintenance of the condition. This increased research activity can, in turn, inform the development of more effective prevention and treatment strategies for gaming disorder.

Enhanced Public and Professional Awareness

The inclusion of gaming disorder in the ICD has also raised public and professional awareness of the potential risks associated with excessive gaming. This increased awareness can help promote responsible gaming practices, discourage excessive gaming, and encourage affected individuals to seek help when needed. Additionally, it can lead to the development of more effective prevention and education programs, aimed at reducing the incidence and severity of gaming disorder in the population.

Effects on the Gaming Industry

The recognition of gaming disorder by the World Health Organization (WHO) has had a significant impact on the gaming industry. The following are some of the effects on the gaming industry:

Increased Awareness

The recognition of gaming disorder by the WHO has increased awareness of the potential harm that excessive gaming can cause. This increased awareness has led to a greater understanding of the risks associated with excessive gaming and has encouraged gamers to be more mindful of their gaming habits.

Responsibility and Accountability

The recognition of gaming disorder by the WHO has placed a greater responsibility and accountability on the gaming industry. The industry must now take steps to ensure that their products are not harmful to consumers and that they are providing responsible gaming options.

Self-Regulation

The recognition of gaming disorder by the WHO has led to increased calls for self-regulation within the gaming industry. Companies are now encouraged to implement measures such as time limits, parental controls, and other tools to help gamers manage their gaming habits.

Stigma

The recognition of gaming disorder by the WHO has also led to a stigma surrounding excessive gaming. Gamers who exhibit signs of gaming disorder may face discrimination and stigmatization, which can lead to a reluctance to seek help.

Legal Implications

The recognition of gaming disorder by the WHO has also led to legal implications for the gaming industry. In some countries, excessive gaming has been classified as a mental health disorder, which means that companies may be held liable for any harm caused by their products.

In conclusion, the recognition of gaming disorder by the WHO has had a significant impact on the gaming industry. It has increased awareness, placed greater responsibility and accountability on the industry, led to calls for self-regulation, created a stigma surrounding excessive gaming, and had legal implications. The gaming industry must now work to ensure that their products are safe and responsible, while also providing support for those who may be struggling with gaming disorder.

Future Research Directions

With the recognition of gaming disorder by the World Health Organization, the field of gaming and its impact on individuals has gained significant attention. The future of research in this area is bright, with numerous potential avenues for exploration. Some possible directions for future research include:

  • Long-term Effects of Gaming Disorder: There is currently limited research on the long-term effects of gaming disorder, particularly in terms of physical and mental health outcomes. Future studies could explore the potential consequences of gaming disorder on various health indicators, such as obesity, cardiovascular disease, and depression.
  • Treatment and Prevention Strategies: Given the growing prevalence of gaming disorder, there is a need for effective treatment and prevention strategies. Future research could investigate the efficacy of various interventions, such as cognitive-behavioral therapy, medication, and family-based approaches. Additionally, prevention strategies could be explored, such as educational programs in schools and community-based initiatives.
  • Gender and Cultural Differences: Most of the current research on gaming disorder has been conducted in Western, industrialized countries, and there is a lack of understanding of how the disorder manifests in different cultural and gender contexts. Future research could explore the differences in prevalence, symptoms, and treatment outcomes across cultures and genders.
  • Gaming Industry Responsibility: The gaming industry has a significant role to play in addressing the issue of gaming disorder. Future research could examine the ethical and social responsibilities of the gaming industry, including the design of games that minimize addictive properties and the promotion of responsible gaming practices.
  • Comorbidity with Other Mental Health Disorders: Gaming disorder often co-occurs with other mental health disorders, such as depression, anxiety, and substance use disorders. Future research could investigate the complex interplay between gaming disorder and these other disorders, and identify effective strategies for their joint treatment.

Overall, the recognition of gaming disorder by the World Health Organization has opened up new avenues for research, and the future of this field looks promising. By exploring these potential research directions, we can gain a better understanding of the disorder and develop effective strategies for its prevention and treatment.

Addressing Gaming Disorder: Prevention and Intervention

Early Detection and Intervention

Early detection and intervention are crucial in addressing gaming disorder, as it allows for early identification of individuals who may be at risk of developing the condition. This, in turn, enables timely intervention and prevention of the progression of the disorder.

Some of the key strategies that can be employed in early detection and intervention include:

  • Identifying individuals who may be at risk of developing gaming disorder, such as those who spend excessive amounts of time playing video games or those who have a history of addictive behaviors.
  • Screening for gaming disorder using standardized assessment tools, such as the Gaming Behavior Questionnaire or the Video Game Addiction Scale.
  • Conducting comprehensive evaluations to assess the severity of the disorder and to identify any co-occurring mental health conditions, such as depression or anxiety.
  • Providing timely intervention and treatment, such as cognitive-behavioral therapy (CBT) or family therapy, to address the underlying causes of the disorder and to help individuals develop healthy coping mechanisms.
  • Involving family members and significant others in the treatment process, as they can play a critical role in supporting the individual and helping them to maintain abstinence from gaming.

Overall, early detection and intervention are essential in addressing gaming disorder, as they can help to prevent the progression of the disorder and improve the long-term outcomes for affected individuals.

Family and Peer Support

Effective prevention and intervention strategies for gaming disorder involve the collaboration of family members and peers. The involvement of loved ones can significantly impact an individual’s journey towards recovery and moderating their gaming behavior. This section will explore the role of family and peer support in addressing gaming disorder.

Family Involvement

  • Education: Families play a crucial role in understanding the issue at hand. Providing them with accurate information about gaming disorder can help them recognize the warning signs and symptoms, allowing them to take appropriate action.
  • Communication: Open communication between family members and the individual struggling with gaming disorder is essential. Creating a safe and non-judgmental environment for discussing the issue fosters trust and encourages the individual to seek help.
  • Support: Families can offer emotional support and practical assistance, such as helping with household chores or accompanying the individual to therapy sessions.

Peer Support

  • Sharing experiences: Individuals with gaming disorder can benefit from connecting with others who have gone through similar experiences. Peer support groups provide a platform for sharing stories, offering advice, and building a sense of community.
  • Mutual encouragement: Peers can motivate and encourage each other to resist the urge to engage in excessive gaming and instead focus on developing healthy habits.
  • Accountability: Peers can hold each other accountable for progress, offering guidance and support when facing challenges in recovery.

By engaging family members and peers in the prevention and intervention process, individuals with gaming disorder can benefit from a network of support. This collaborative approach not only promotes recovery but also helps build resilience and strengthen relationships.

Education and Awareness Campaigns

Education and awareness campaigns are crucial in addressing gaming disorder, as they can help to raise public awareness about the potential dangers of excessive gaming and encourage healthy gaming habits. Such campaigns can be carried out by various organizations, including health agencies, schools, and community groups.

Some possible strategies for education and awareness campaigns include:

  • Providing information about the signs and symptoms of gaming disorder, as well as the potential consequences of excessive gaming, such as social isolation, academic or work performance problems, and physical health issues.
  • Educating the public about the potential risks associated with certain types of games, such as those that promote violence or gambling.
  • Encouraging healthy gaming habits, such as setting limits on the amount of time spent gaming, taking regular breaks, and engaging in other physical and social activities.
  • Supporting parents and caregivers in setting appropriate limits and monitoring their children’s gaming habits.
  • Collaborating with the gaming industry to promote responsible gaming practices and encourage the development of games that promote positive social and emotional skills.

Overall, education and awareness campaigns can play an important role in preventing and addressing gaming disorder by promoting public awareness and encouraging healthy gaming habits.

Policy and Regulation

  • The World Health Organization’s recognition of gaming disorder has led to increased attention on the need for policy and regulation to address the negative impacts of excessive gaming on individuals and society.
  • In response to the growing concern about gaming disorder, many countries have implemented policies and regulations aimed at reducing the harm associated with excessive gaming.
  • Some countries have introduced measures such as limiting the amount of time individuals can spend playing video games, imposing age restrictions on certain types of games, and regulating the sale of in-game items and loot boxes.
  • Additionally, some countries have established hotlines and counseling services to provide support for individuals struggling with gaming disorder and their families.
  • While the effectiveness of these policies and regulations is still being evaluated, they represent an important step towards addressing the negative impacts of excessive gaming and supporting individuals who may be struggling with gaming disorder.

Seeking Help for Gaming Disorder

Overcoming Stigma

  • Recognizing the stigma associated with seeking help for gaming disorder
    • The negative perception of gaming disorder as a mere “phase” or a “choice”
    • The fear of shame and embarrassment in admitting to a gaming problem
    • The reluctance to seek help due to the belief that it will not be effective
  • Addressing the stigma and encouraging help-seeking behaviors
    • Raising awareness about the seriousness of gaming disorder and its impact on mental health
    • Encouraging open dialogue and education about gaming disorder in schools, workplaces, and communities
    • Promoting the effectiveness of treatment options and therapies for gaming disorder
    • Encouraging individuals to seek help from healthcare professionals, support groups, and online resources
  • Providing support and resources for individuals struggling with gaming disorder
    • Access to mental health services, including therapy, counseling, and support groups
    • Education and resources for family members and loved ones to better understand and support the individual
    • Access to self-help resources, such as online forums, support groups, and educational materials
    • Encouraging a holistic approach to treatment that addresses both the individual’s gaming habits and any underlying mental health issues.

Accessing Professional Help

For individuals struggling with gaming disorder, seeking professional help is crucial in overcoming the addiction and improving their overall well-being. There are various healthcare professionals who can provide treatment and support for individuals struggling with gaming disorder.

Psychotherapy

Psychotherapy, also known as talk therapy, is a form of treatment that involves speaking with a trained mental health professional. Cognitive-behavioral therapy (CBT) is a commonly used approach in treating gaming disorder. CBT focuses on identifying and changing negative thought patterns and behaviors that contribute to the addiction. It can help individuals develop coping strategies and increase their self-awareness, allowing them to better manage their gaming behavior.

Medication

In some cases, medication may be prescribed to individuals struggling with gaming disorder. However, there are currently no FDA-approved medications specifically for gaming disorder. Antidepressants and anti-anxiety medications may be used to treat related conditions such as depression or anxiety.

Support Groups

Support groups, such as Gaming Addiction Anonymous, provide a safe and supportive environment for individuals struggling with gaming disorder. These groups offer peer support and understanding, as well as practical advice and coping strategies.

Inpatient Treatment

In severe cases, inpatient treatment may be necessary. Inpatient treatment programs provide round-the-clock care and support, allowing individuals to focus on their recovery without distractions. These programs often include individual and group therapy, as well as medical care and support.

It is important to note that seeking professional help for gaming disorder may be challenging, as individuals may feel embarrassed or ashamed about their addiction. However, it is crucial to remember that seeking help is a sign of strength and taking the first step towards recovery is an important step towards a healthier and happier life.

Support Groups and Communities

Individuals struggling with gaming disorder can find support in various ways, including joining support groups and communities. These platforms offer a safe space for people to share their experiences, receive advice, and find comfort in knowing they are not alone in their struggles.

  • Online Support Groups: The internet provides a wealth of resources for individuals seeking help for gaming disorder. Websites like Gamers Anonymous and On-Line Gaming Addiction Anonymous offer online support groups where people can connect with others who share similar experiences. These groups typically feature discussion forums, chat rooms, and regular meetings to facilitate peer support.
  • Forums and Discussion Boards: There are numerous online forums and discussion boards dedicated to gaming addiction, where individuals can find advice, share stories, and seek guidance from others who have gone through similar experiences. Examples include r/GamersAnonymous on Reddit and the Gaming Addiction subreddit.
  • Mental Health Professionals: While support groups and communities can be valuable resources, it is important to seek professional help when dealing with gaming disorder. Mental health professionals, such as psychologists or therapists, can provide personalized treatment plans and support to help individuals overcome their addiction.
  • Anonymous Meetings: Similar to support groups for other addictions, such as Alcoholics Anonymous, anonymous meetings for gaming disorder provide a confidential and supportive environment for individuals to share their experiences and work towards recovery. These meetings are often held in person but can also be found online.

By participating in support groups and communities, individuals struggling with gaming disorder can build a network of understanding and support to help them on their journey towards recovery.

FAQs

1. When was gaming disorder recognized by the World Health Organization (WHO)?

Gaming disorder was first recognized by the World Health Organization (WHO) in 2018. The organization included the condition in its 11th revision of the International Classification of Diseases (ICD-11), which was adopted on May 25, 2018. This marked the first time that gaming disorder was officially recognized as a condition by the WHO.

2. What led to the recognition of gaming disorder by the WHO?

The recognition of gaming disorder by the WHO was based on evidence of the harmful effects of excessive gaming on individuals’ physical and mental health. The WHO reviewed the available scientific literature on gaming disorder and found that it met the criteria for a disease or disorder, including the presence of symptoms, the presence of a recognized cause, and the existence of diagnostic criteria. The WHO also considered the social and economic impact of gaming disorder on individuals and society.

3. What are the symptoms of gaming disorder?

The symptoms of gaming disorder can vary, but they generally include a persistent and recurrent pattern of gaming behavior that leads to significant impairment or distress. Some common symptoms of gaming disorder include preoccupation with gaming, withdrawal symptoms when unable to play, and continued gaming despite negative consequences. Other symptoms may include depression, anxiety, and isolation from friends and family.

4. How is gaming disorder diagnosed?

Gaming disorder is diagnosed based on the criteria outlined in the International Classification of Diseases (ICD-11) published by the World Health Organization. The diagnosis requires the presence of a pattern of gaming behavior that is persistent and recurrent, and that leads to significant impairment or distress in an individual’s personal, social, or professional life. The diagnosis also requires the exclusion of other potential causes of the individual’s symptoms.

5. What treatments are available for gaming disorder?

Treatment for gaming disorder typically involves a combination of psychotherapy, medication, and lifestyle changes. Psychotherapy, also known as talk therapy, can help individuals address the underlying issues that may be contributing to their gaming disorder, such as depression, anxiety, or stress. Medication may also be used to treat related conditions such as depression or anxiety. Lifestyle changes, such as reducing the amount of time spent gaming or setting limits on gaming, can also be helpful in managing gaming disorder.

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